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Adobe Flash Lite 2.1 Now Free

Adobe has announced that Flash Lite 2.1 is available for free to developers starting now. End-users (consumers) will be able to download the player for free sometime in December. Supported platforms include BREW (generally Verizon phones), Symbian, and Windows Mobile 5.

The final BREW version is available for download today, while the Windows Mobile 5 and Symbian versions will be found on Adobe Labs in December.

The license looks to be similar to that of the full-blown player, where developers cannot distribute the player but can provide a link for users to download on their own. My hope is that they allow phone manufacturers to install it during production -- this would really increase the installed base, so I'm sure Adobe is planning on it.
While back when I first received it I installed Flash Player 7 for Windows Mobile on my Palm Treo 700w. It actually runs really smoothly and is quite fast considering the hardware restrictions. The best part about having the full-blown player on my phone is that I can create apps that use the camera/video camera. Combine this with the EVDO (DSL-speed) internet connection, and you could have one cool app (think flickr, FMS/Red-5). Hope this is still possible with Flash Lite.

Looking forward to seeing what additional features Flash Lite 2.1 brings to the table, but I'm really looking forward to writing some apps and being able to distribute to almost anyone's phone.

Noora said,

June 26, 2007 @ 9:47 am

I need Flash Lite 2.1

mickael said,

January 27, 2008 @ 1:01 am

do you have a direct link for the download, i do not really want to register to adobe and get 1000s promotional emails.
i look for the Adobe Flash Lite 2.1 for my htc p3300

Maccess said,

October 21, 2008 @ 9:17 pm

Forget it. I tried looking for it, all links point to the Adboe “Free” site where you need to register by filling out this long form asking for dozens of little bits of information about yourself. And all this for a run-time player? Fuggedaboutit. Flash will never be big on mobile phones, there’s too much hassle for Joe Ordinary to get the player. Developers, go use Java for mobile instead.

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