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FITC Hollywood / Day 1 / Sessions

"AS2 to AS3 Migration" - Stacey Mulcahy
"Let's Talk About SWX, Baby!" - Aral Balkan
"The Nooks and Crannies of AS 3.0" - Branden Hall
"Adobe Keynote" - Richard Galvan, Adobe
"Papervision 3D Component" - John Grden
"Creativity Conducted - Wii Remote Interactive Video Wall" - Blitz Agency

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"AS2 to AS3 Migration" - Stacey Mulcahy

I kicked off the first day of sessions at FITC by attending Stacey's session, which was informative, but mainly aimed at developers who have yet to program in AS3. Stacey started off her very entertaining session speaking about the differences between AS2 and AS3, why developers should make the move to AS3, and touched on the new features in AS3. She continued by noting the IDE changes brought on by AS3 (linkage, document class, etc).

Although I knew much of what Stacey discussed, it was still a great way to start the morning. Stacey's presentation was every bit as entertaining as I had hoped. Hilarious videos spaced throughout the presentation took on a theme of AS2 vs AS3... can you guess which one won?

Stacey's code samples should be posted on her site soon:
http://www.bitchwhocodes.com/fitc_hollywood

She also maintains a del.icio.us list at:
http://del.icio.us/bitchwhocodes/as3/

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"Let's Talk About SWX, Baby!" - Aral Balkan

Aral is a standard at a good number of conferences, but for some reason I hadn't had the chance to see him speak before. So even though I've used SWX extensively on a couple of recent projects and knew I probably wouldn't learn too much from Aral's talk, I decided to attend. And am I glad I did!

Aral started off by handing out his SWX Moo cards, and giving a brief overview of SWX. He then went on to create a simple Flickr sample using both loadMovie and the more advanced AS API.

I have to say that the highlight of the session (and probably my day!) was to have Aral showcase one of my more recent projects (which uses SWX) and to have also gotten a thanks in one of Aral's slides for the case study I put together on the project. Here's hoping I can find Aral tomorrow to discuss a few soon to be released projects that also use SWX, and to thank him for his hard work on the project.

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"The Nooks and Crannies of AS 3.0" - Branden Hall

Branden has been a huge name in ActionScript for a number of years, so I was excited to get the opportunity to see his session. I had assumed (and it was confirmed in the session today) that Branden had been working with AS3 probably longer than just about anyone else, so it makes sense that his session was all about issues he had encountered while diving into AS3 and sharing what he learned from his experience.

Branden admits to spending his spare time reading through the Adobe Live Docs for AS3, so it is no wonder he had some great tips to share, including using labels, opaqueBackround, mouseChildren, httpStatusEvent, ADDED_TO_STAGE event, and the ADDED event. Want to download the entire Live Docs site so you can do the same? Branden suggests a tool called SiteSucker for OS X.

Overall, I probably took the most notes in this session, as the quick tips format was very useful for someone like myself who has some AS3 knowledge, but does not yet consider themselves and expert.

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"Adobe Keynote" - Richard Galvan, Adobe

I was by no means expecting anything big to come from Adobe at FITC, mainly because they just held MAX where they showed up dozens of new applications and technologies. But, we were blessed with one new sneak:

The next version of the Flash IDE, Flash 10 "Diesel", will feature a brand new timeline animation model. What's the difference? There will no longer be a need for keyframes. Yes, it sounds drastic, but based on the demo, this is going to make timeline animations _much_ easier to work with and make Flash much easier for beginners. I blogged more details about this sneak peek here.

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"Papervision 3D Component" - John Grden

I have only played with Papervision 3D for a few minutes, so I attended this session to learn more about what it could do and find out how simple it is to work with 3D in Flash using the CS3 component the team created.

John did a great job of taking us through a simple example and showing us how easy it really is to work with a pre-made model in Papervision 3D. The component does nearly all the work for you, and it even has some simple interactivity tools built in for testing your model.

I was most impressed when John took a model, opened the library item and added animated text in all of two minutes. The best part: all that is required to update the model is one click on "Update Material" in the component.

I highly suggest you check out the component -- I still can't believe this is all free. Flash has _the best_ community of developers.

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"Creativity Conducted - Wii Remote Interactive Video Wall" - Blitz Agency

This session took on a similar feel to the 360|Flex "How'd They Do That?" sessions -- the guys from Blitz basically gave us a run-down on how they built the Wiimote interactive video wall that was on display at MAX a few weeks ago.

As a developer I usually realize how much time and effort it takes to build something of this magnitude (Blitz said it took them 1500 hours), but it is still great to see the thinking and process behind something this cool. Cheers to the guys at Blitz for pushing the boundaries once again!

Aral Balkan said,

October 23, 2007 @ 10:48 am

Hey Jon,

Sorry I didn’t get a chance to talk to you after the session. I’m in Sam’s session in Room D at the moment and will be around today. Give me a shout if you see me :)

jonnymac blog » Flash on the Beach 07 / Day 2 / Sessions said,

November 18, 2007 @ 6:00 pm

[…] had seen Aral’s session at FITC where I was pleasantly surprised to see him feature the GalToGalWalk site I had built using SWX in […]

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