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	<title>Comments on: Flash 10 / CS4 / &#8220;Diesel&#8221; Sneak Peek</title>
	<atom:link href="http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/</link>
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	<lastBuildDate>Mon, 12 Oct 2009 23:38:14 +0000</lastBuildDate>
	
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		<title>By: Peter</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-72169</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 25 Sep 2008 17:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-72169</guid>
		<description>I totally agree with Joe here - the choice is the key... Flash was the designers tool until.. say MX, when it shifted towards the programmer,so adobe ditched all the creativity that brought flash into #1 - maybe they are now trying to make that one better... As for Director - I am glad that they still are learning stuff from that tool, Macromedia did one or two things right :D

/Peter</description>
		<content:encoded><![CDATA[<p>I totally agree with Joe here &#8211; the choice is the key&#8230; Flash was the designers tool until.. say MX, when it shifted towards the programmer,so adobe ditched all the creativity that brought flash into #1 &#8211; maybe they are now trying to make that one better&#8230; As for Director &#8211; I am glad that they still are learning stuff from that tool, Macromedia did one or two things right :D</p>
<p>/Peter</p>
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		<title>By: Time for some reflections on Adobe Max 2007 Europe &#124; gantico.com/en</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-71871</link>
		<dc:creator>Time for some reflections on Adobe Max 2007 Europe &#124; gantico.com/en</dc:creator>
		<pubDate>Mon, 22 Sep 2008 01:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-71871</guid>
		<description>[...] Flash 10 / CS4 / â€œDieselâ€* is a double WOW: a brand new timeline animation model. The animators will certainly appreciate this huge improvement, especially the ones already accustomed to After Effects. [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash 10 / CS4 / â€œDieselâ€* is a double WOW: a brand new timeline animation model. The animators will certainly appreciate this huge improvement, especially the ones already accustomed to After Effects. [...]</p>
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		<title>By: joe franks</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-70384</link>
		<dc:creator>joe franks</dc:creator>
		<pubDate>Tue, 09 Sep 2008 13:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-70384</guid>
		<description>As a fairly well-seasoned professional, I have to say that there is nothing wrong with the timeline as it is - it&#039;s very useful to be able to scrub the playhead whilst creating animations which require a simple tween.

As for comments on who uses the timeline anymore? I do. Loads. And I also use Zigo, MCTween, and the usual suspects where appropriate. Horses for courses. 

Having built over 30 sites and 100+ banners single - handedly, I&#039;ve a little experience with the various methods....

It&#039;s good to have THE CHOICE.</description>
		<content:encoded><![CDATA[<p>As a fairly well-seasoned professional, I have to say that there is nothing wrong with the timeline as it is &#8211; it&#8217;s very useful to be able to scrub the playhead whilst creating animations which require a simple tween.</p>
<p>As for comments on who uses the timeline anymore? I do. Loads. And I also use Zigo, MCTween, and the usual suspects where appropriate. Horses for courses. </p>
<p>Having built over 30 sites and 100+ banners single &#8211; handedly, I&#8217;ve a little experience with the various methods&#8230;.</p>
<p>It&#8217;s good to have THE CHOICE.</p>
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		<title>By: Flashist &#187; Blog Archive &#187; Flash CS4</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-70040</link>
		<dc:creator>Flashist &#187; Blog Archive &#187; Flash CS4</dc:creator>
		<pubDate>Sun, 07 Sep 2008 21:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-70040</guid>
		<description>[...] Apparently, flash 10 is codenamed diesel (like some oily moroccan resin ?) Heres what ive gleaned from jonnymac: [...]</description>
		<content:encoded><![CDATA[<p>[...] Apparently, flash 10 is codenamed diesel (like some oily moroccan resin ?) Heres what ive gleaned from jonnymac: [...]</p>
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		<title>By: samedi</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-66398</link>
		<dc:creator>samedi</dc:creator>
		<pubDate>Wed, 06 Aug 2008 11:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-66398</guid>
		<description>yes nish... but if you are creating complex character animations you probably want to see what you are doing :D 
That IK tool looks nice also!
And yes, real hardware rendering would be extremely cool</description>
		<content:encoded><![CDATA[<p>yes nish&#8230; but if you are creating complex character animations you probably want to see what you are doing :D<br />
That IK tool looks nice also!<br />
And yes, real hardware rendering would be extremely cool</p>
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		<title>By: nish</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-64067</link>
		<dc:creator>nish</dc:creator>
		<pubDate>Tue, 22 Jul 2008 13:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-64067</guid>
		<description>who still uses tweens along the timeframe anayway?

coding tween classes is where the fun begins!</description>
		<content:encoded><![CDATA[<p>who still uses tweens along the timeframe anayway?</p>
<p>coding tween classes is where the fun begins!</p>
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		<title>By: FanarLabs: Flash Game Development</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-61660</link>
		<dc:creator>FanarLabs: Flash Game Development</dc:creator>
		<pubDate>Fri, 04 Jul 2008 05:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-61660</guid>
		<description>it is good to see that feature finally added to Flash. Right now tweening can be a nightmare because of all the broken tweens and the strange way they act sometimes. I like this because I am used to animating in programs such as Swift 3D where it tweens for you.</description>
		<content:encoded><![CDATA[<p>it is good to see that feature finally added to Flash. Right now tweening can be a nightmare because of all the broken tweens and the strange way they act sometimes. I like this because I am used to animating in programs such as Swift 3D where it tweens for you.</p>
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		<title>By: Flash Colombia &#187; Primeras noticias e imagenes de Flash CS4, o Flash 10, o Diesel o como lo quieran llamar.</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-54135</link>
		<dc:creator>Flash Colombia &#187; Primeras noticias e imagenes de Flash CS4, o Flash 10, o Diesel o como lo quieran llamar.</dc:creator>
		<pubDate>Fri, 25 Apr 2008 02:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-54135</guid>
		<description>[...] Sin importar el nombre que queramos usar, es supremamente emocionante (yo se, solo a un geek lo podrÃ­a emocionar saber noticias de una pieza de software) empezar a conocer detalles de cÃ³mo serÃ¡ la nueva versiÃ³n de Flash. [...]</description>
		<content:encoded><![CDATA[<p>[...] Sin importar el nombre que queramos usar, es supremamente emocionante (yo se, solo a un geek lo podrÃ­a emocionar saber noticias de una pieza de software) empezar a conocer detalles de cÃ³mo serÃ¡ la nueva versiÃ³n de Flash. [...]</p>
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		<title>By: Yiv</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-53377</link>
		<dc:creator>Yiv</dc:creator>
		<pubDate>Fri, 18 Apr 2008 12:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-53377</guid>
		<description>No keyframes...?
So it&#039;s just an entire tween engine?
What about us Frame by Framers D:</description>
		<content:encoded><![CDATA[<p>No keyframes&#8230;?<br />
So it&#8217;s just an entire tween engine?<br />
What about us Frame by Framers D:</p>
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		<title>By: Ben</title>
		<link>http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/comment-page-1/#comment-52819</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 12 Apr 2008 14:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/22/flash-10-cs4-diesel-sneak-peek/#comment-52819</guid>
		<description>I&#039;m glad the timeline is being improved. There is not a single advantage to the age old frame-by-frame.

I hope, hope, hope to see some changes in security too, the ID3 tag restriction is absurd, no response headers is another WTF, port ranges limited to  1024, and the fullscreen no keyboard rule... absolutely horrendous. None of these are anything but a hindrance. And what is the deal with cross-domain computeSpectrum?

I usually blame laziness for bad ideas like these, but these had to *be* implemented for them to take effect... deary me...

Real hardware rendering and threads wouldn&#039;t go a miss either, even with real rendering - there is always a rasteriser fallback. And with Flex hosting so many web apps, the only excuse for no threads is... oh, there isn&#039;t one.

I love Adobe, but with Microsoft&#039;s albeit feeble attempt to get a spot in the market with WPF, if they do things properly first - they might just get a hold.

Flash was always pretty, isn&#039;t it time it was useful too?</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad the timeline is being improved. There is not a single advantage to the age old frame-by-frame.</p>
<p>I hope, hope, hope to see some changes in security too, the ID3 tag restriction is absurd, no response headers is another WTF, port ranges limited to  1024, and the fullscreen no keyboard rule&#8230; absolutely horrendous. None of these are anything but a hindrance. And what is the deal with cross-domain computeSpectrum?</p>
<p>I usually blame laziness for bad ideas like these, but these had to *be* implemented for them to take effect&#8230; deary me&#8230;</p>
<p>Real hardware rendering and threads wouldn&#8217;t go a miss either, even with real rendering &#8211; there is always a rasteriser fallback. And with Flex hosting so many web apps, the only excuse for no threads is&#8230; oh, there isn&#8217;t one.</p>
<p>I love Adobe, but with Microsoft&#8217;s albeit feeble attempt to get a spot in the market with WPF, if they do things properly first &#8211; they might just get a hold.</p>
<p>Flash was always pretty, isn&#8217;t it time it was useful too?</p>
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