I am super late in posting this, but the book in which I recently co-authored, The Essential Guide To Open Source Flash Development, was released toward the end of July and is available for purchase.
The book covers a completely open source work flow for Flash and Flex developers, as well as providing concrete examples and documentation for some of the most popular open source projects, including: PaperVision3D, SWX, Red5, Fuse, and AMFPHP. I contributed the chapter on SWX, featuring both mobile and website uses with the p.i.n.k. Sprits website as a case study. More details can be found on the Friends of Ed website. Marc Hughes, one of the main authors on the project, also has a good write-up on his blog.
Overall, I really enjoyed the experience of writing and hope to continue to do so in the future. If I learned anything, it is how much time and effort really goes in to these books -- I can't imagine what Colin Moock must have felt like writing the massive 1000 page effort that is Essential ActionScript 3.0. Just getting the 40 pages I wrote through the whole publishing system took over a month, including writing, technical and editing reviews, page formatting and proofing.
All of this has led me to start thinking about why as a developer I own such a large and ever-expanding library of printed material. The photo to the right is of my library of work-related books. Mostly reference material and inspiration, but all in print. To this day I still buy printed copies of books even when a PDF version is available. As a developer who helps create digital experiences, shouldn't I be trying to help expand the digital world? I doubt that I'll ever stop buying printed materials, but the notion is certainly one to think about.