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Archive for October, 2009

Speaking at Flash PDX UG Meeting on FDT

I'll be speaking this coming Thursday, October 15th with a couple of fellow Flashers here in Portland about FDT.

The general topics slated to be covered are:

  • Getting Started (Intro, project types, pros/cons, comparison to other editors)
  • Shortcuts ('QuickFix' code generation, refactoring, searching, etc.)
  • Integration with Eclipse (SVN, ANT, XML, and other helpful plug-ins)

I will speaking on the third item, Integration with Eclipse, presenting an introduction to simple ANT integration and workflows, along with some of the Eclipse plug-ins I use on a regular basis.

Here are all of the details from the flashpdx.org site:

David Knape, Jon MacDonald and Matt Gitchell will show how they use the FDT development environment in their daily work.

When: Thursday 10/15 11:30 - 1:00pm
Where: Second Story 714 N Fremont St #200

Pizza will be provided, seating is limited to 25.

Please RSVP with shane {at} secondstory {dot} com

PowerFlasher, the makers of FDT, have generously donated a copy of FDT Pure edition for a raffle, and will send discount codes to anyone who provides an e-mail address for the raffle.

(Don’t know what FDT is? In short, FDT is a professional code editor for ActionScript. More info on FDT at http://www.fdt.powerflasher.com. )

Flash on the iPhone, but not in the browser

A nice "one more thing" announcement at Adobe MAX this morning: Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications will be delivered to iPhone and iPod touch users through the Apple App Store.

So while this is extremely exciting (as in, I just became an iPhone developer in 5 minutes this morning exciting) there are a few things to note:

1. This is only for standalone applications - meaning iPhone/iPod Touch applications that you download from Apple's App Store either on your phone or via iTunes. It does not include Flash played via the Safari mobile web browser. So no online Flash video just yet. Ryan Stewart, an Adobe Platform Evangelist tweeted the following today during the keynote: "When Apple is ready to bring the full Web browsing experience to iPhone users, we'll be ready to bring Flash Player to Safari."

2. You cannot load external SWFs into the apps you compile for the iPhone. The official line on this is: "iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executable packages and there is no runtime interpreter that could be used to run ActionScript bytecode within the application." But in reality, Adobe is just staying within the limits imposed by Apple and their "no running other bytecode in apps" rule.

3. This won't be available until Flash CS5 is released. The good news here is that a public beta of Flash CS5 will be released before the end of 2009.

You can read all about this announcement over on Adobe Labs: Flash Professional CS5 Applications for iPhone, at the official Adobe press release, and in the Adobe Dev Center where they have posted an article about Developing for the Apple iPhone using Flash. The Dev Center article goes into some good technical explanation of what is going on behind the scenes.

There is also an extensive technical FAQ available on Adobe Labs which is worth the read.

Lastly, you can see some quick video of the Mythbusters-type segment they did as the announcement below:

 
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