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Speaking at Flash PDX UG Meeting on FDT

I'll be speaking this coming Thursday, October 15th with a couple of fellow Flashers here in Portland about FDT.

The general topics slated to be covered are:

  • Getting Started (Intro, project types, pros/cons, comparison to other editors)
  • Shortcuts ('QuickFix' code generation, refactoring, searching, etc.)
  • Integration with Eclipse (SVN, ANT, XML, and other helpful plug-ins)

I will speaking on the third item, Integration with Eclipse, presenting an introduction to simple ANT integration and workflows, along with some of the Eclipse plug-ins I use on a regular basis.

Here are all of the details from the flashpdx.org site:

David Knape, Jon MacDonald and Matt Gitchell will show how they use the FDT development environment in their daily work.

When: Thursday 10/15 11:30 - 1:00pm
Where: Second Story 714 N Fremont St #200

Pizza will be provided, seating is limited to 25.

Please RSVP with shane {at} secondstory {dot} com

PowerFlasher, the makers of FDT, have generously donated a copy of FDT Pure edition for a raffle, and will send discount codes to anyone who provides an e-mail address for the raffle.

(Don’t know what FDT is? In short, FDT is a professional code editor for ActionScript. More info on FDT at http://www.fdt.powerflasher.com. )

Flash on the iPhone, but not in the browser

A nice "one more thing" announcement at Adobe MAX this morning: Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications will be delivered to iPhone and iPod touch users through the Apple App Store.

So while this is extremely exciting (as in, I just became an iPhone developer in 5 minutes this morning exciting) there are a few things to note:

1. This is only for standalone applications - meaning iPhone/iPod Touch applications that you download from Apple's App Store either on your phone or via iTunes. It does not include Flash played via the Safari mobile web browser. So no online Flash video just yet. Ryan Stewart, an Adobe Platform Evangelist tweeted the following today during the keynote: "When Apple is ready to bring the full Web browsing experience to iPhone users, we'll be ready to bring Flash Player to Safari."

2. You cannot load external SWFs into the apps you compile for the iPhone. The official line on this is: "iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executable packages and there is no runtime interpreter that could be used to run ActionScript bytecode within the application." But in reality, Adobe is just staying within the limits imposed by Apple and their "no running other bytecode in apps" rule.

3. This won't be available until Flash CS5 is released. The good news here is that a public beta of Flash CS5 will be released before the end of 2009.

You can read all about this announcement over on Adobe Labs: Flash Professional CS5 Applications for iPhone, at the official Adobe press release, and in the Adobe Dev Center where they have posted an article about Developing for the Apple iPhone using Flash. The Dev Center article goes into some good technical explanation of what is going on behind the scenes.

There is also an extensive technical FAQ available on Adobe Labs which is worth the read.

Lastly, you can see some quick video of the Mythbusters-type segment they did as the announcement below:

FDT 3.2 with MXML and CS4 Support Released

FDT 3.2 beta was just released this morning, including support for MXML and Flash CS4.

If you use FDT, this looks to be a huge update. Here is the list with main new features from the FDT blog:

MXML Support
- Semantic Highlighting
- Templates
- Wizard for MXML Classes
- Flex-Builder Project Importer
- Attribute Auto Completion
- Quick Outline
- Type Hierarchy
- Hyperlinks (F3)

Further AS-Support
- Improved SWC-Parser
- Improved Auto Completion (constructor)
- CS4 Help Importer

You can find instructions for updating to the beta here.

ActionScript 3 Reference for the iPhone

Mike Chambers from Adobe just released a new iPhone app for viewing the ActionScript 3 documentation.

actionscript-reference-iphone

The app includes class references for Adobe AIR 1.5, Adobe Flex 3.2 and Flash Player 10. I've been testing it this weekend and it has run great.

There is more information on Mike's website for the app, including a download link for the iTunes App Store. If you want to install the app directly on your phone, you'll need to search for "Mike Chambers" to find the app while it works its way into the App Store search.

Gaia 3.0 Released

The long awaited release of Gaia 3.0 is available for download now! There are lots of great new features and bug fixes included in 3.0, the biggest of which is Flash CS4 support.

The Gaia panel was completely rewritten in Flex and includes optimization features, easier Gaia project management, and a new publish panel which makes developing with Gaia even easier. Gaia 3 also features a brand new version of SWFAddress (version 2.3) that fixes the Firefox 3 OSX redraw bug.

There is also a completely new addition to the Gaia project: the Gaia Framework Site Creator AIR application. This small AIR application allows you to quickly update your project's site.xml and visualize it as a wireframe sitemap.

gaia-site-creator

Some of the features include XML validation, drag and drop re-ordering, reordering of asset load order, editing project properties, and printing a site map. You can download the first version from Wade Arnold's blog posting about the app.

SWX v2 beta Released, Public Gateway Updated

I have just pushed SWX v2 beta live on the project's Google Code page!

Along with this release the public gateway has also been updated to use SWX PHP v2 beta and allow for AS3 support. You can find documentation here, which shows how to use the new AS3 API as well as provides an introduction to the new Simple Call and Custom Call methods of interacting with your SWX gateway.

Lastly, Folkert Hielema has contributed an updated Twitter service and a new Identi.ca service. Both of these services are live on the public gateway (you can test them in the Service Explorer) and also available in the SWX PHP download available on the Google Code page under "Featured Downloads".

I will continue to work on updating the SWX blog with new documentation, but until then please refer to this documentation - it should provide you with everything you need to get started with v2.

If you notice any issues, please log them here. For support or to discuss the new release, please use the project's mailing list.

This release has been a huge effort by the SWX development team, and has been in the works since September. I'm sure you'll enjoy using it as much as we've enjoyed coding it.

Can't wait to see what you build!

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