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	<title>jonnymac blog &#187; CS4</title>
	<atom:link href="http://www.jonnymac.com/blog/category/cs4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonnymac.com/blog</link>
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	<lastBuildDate>Fri, 06 Aug 2010 20:59:38 +0000</lastBuildDate>
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		<title>Flash CS4 Update Now Available</title>
		<link>http://www.jonnymac.com/blog/2009/05/13/flash-cs4-update-now-available/</link>
		<comments>http://www.jonnymac.com/blog/2009/05/13/flash-cs4-update-now-available/#comments</comments>
		<pubDate>Wed, 13 May 2009 21:45:52 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=634</guid>
		<description><![CDATA[Adobe has just released the long-awaited update to Flash CS4. It can be downloaded here, and more details on the very large number of bugs fixed can be found on the Flash Product Manager Richard Galvan's blog post about the release. I've been using the update for a few hours now, and it certainly makes [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe has just released the long-awaited update to Flash CS4. It can be <a href="http://www.adobe.com/support/flash/downloads.html" target="_blank">downloaded here</a>, and more details on the very large number of bugs fixed can be found on the Flash Product Manager <a title="Flash CS4 update now available" href="http://blogs.adobe.com/rgalvan/2009/05/flash_cs4_update_now_available.html" target="_blank">Richard Galvan's blog post about the release</a>.</p>
<p>I've been using the update for a few hours now, and it certainly makes Flash seem a bit snappier. In addition, my initial tests are showing that the <a title="Flash CS4 Bug with OS X Spaces" href="http://www.jonnymac.com/blog/2008/11/04/flash-cs4-bug-with-os-x-spaces/" target="_blank">OS X Spaces bug with Flash</a> has been fixed. This was a major annoyance for me, and several other developers based upon the popularity of <a title="Flash CS4 Bug with OS X Spaces" href="http://www.jonnymac.com/blog/2008/11/04/flash-cs4-bug-with-os-x-spaces/" target="_blank">my blog post on the subject</a>.</p>
<p>Thanks to Adobe for listening to customer feedback and working hard to get this update out as soon as possible.</p>
<p><strong>Update:</strong> Based on comments below and other feedback I have received, it appears that the Flash CS4 update alone does not fix the Spaces issue for everyone. However, the combination of the latest <a title="Mac OS X 10.5.7 Combo Update" href="http://support.apple.com/downloads/Mac_OS_X_10_5_7_Combo_Update" target="_blank">Apple OS X 10.5.7 update</a> (released 5/12/2009) and the Flash CS4 update seems to do the trick.</p>
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			<wfw:commentRss>http://www.jonnymac.com/blog/2009/05/13/flash-cs4-update-now-available/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>FDT 3.2 with MXML and CS4 Support Released</title>
		<link>http://www.jonnymac.com/blog/2009/03/13/fdt-32-with-mxml-and-cs4-support-released/</link>
		<comments>http://www.jonnymac.com/blog/2009/03/13/fdt-32-with-mxml-and-cs4-support-released/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 16:33:43 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=613</guid>
		<description><![CDATA[FDT 3.2 beta was just released this morning, including support for MXML and Flash CS4. If you use FDT, this looks to be a huge update. Here is the list with main new features from the FDT blog: MXML Support - Semantic Highlighting - Templates - Wizard for MXML Classes - Flex-Builder Project Importer - [...]]]></description>
			<content:encoded><![CDATA[<p>FDT 3.2 beta was just released this morning, including support for MXML and Flash CS4.</p>
<p>If you use FDT, this looks to be a huge update. Here is the list with main new features from the FDT blog:</p>
<p><strong>MXML Support</strong><br />
- Semantic Highlighting<br />
- Templates<br />
- Wizard for MXML Classes<br />
- Flex-Builder Project Importer<br />
- Attribute Auto Completion<br />
- Quick Outline<br />
- Type Hierarchy<br />
- Hyperlinks (F3)</p>
<p><strong>Further AS-Support</strong><br />
- Improved SWC-Parser<br />
- Improved Auto Completion (constructor)<br />
- CS4 Help Importer</p>
<p>You can find instructions for <a href="http://fdt.powerflasher.com/update_beta/" target="_blank">updating to the beta here</a>.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Flash JSFL Command: Locate Selected Symbol in Library</title>
		<link>http://www.jonnymac.com/blog/2009/03/04/flash-jsfl-command-locate-selected-symbol-in-library/</link>
		<comments>http://www.jonnymac.com/blog/2009/03/04/flash-jsfl-command-locate-selected-symbol-in-library/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 17:16:44 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Open Source Flash]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=605</guid>
		<description><![CDATA[I've always wondered, "is there a way to select an object on the stage and then have a command tell me where that symbol is in the library?" For a Flash developer, this comes up at least once a day. After some searching I came across a JSFL command for Flash CS3/CS4 that finds the [...]]]></description>
			<content:encoded><![CDATA[<p>I've always wondered, "is there a way to select an object on the stage and then have a command tell me where that symbol is in the library?" For a Flash developer, this comes up at least once a day.</p>
<p>After some searching I came across a JSFL command for Flash CS3/CS4 that finds the parent symbol in the library of the item currently selected on the stage.</p>
<p>To install the command, <a title="Find in Library JSFL Command for Flash" href="http://www.jonnymac.com/archive/code/Find-In-Library.zip" target="_blank">download this file</a>, unzip it and place the resulting JSFL file here:</p>
<p>Mac:<br />
/Users/[username]/Library/Application Support/Adobe/Flash CS4/en/Configuration/</p>
<p>Windows:<br />
\Program Files\Adobe\Adobe Flash CS4\en\Configuration\</p>
<p>You can also replace CS4 with CS3 for your flavor of choice.</p>
<p>Once installed, select the object on the stage that you wish to locate in the library and is likely buried way, way deep inside nested folders that the Illustrator to Flash process created. In the toolbar choose "Commands" and then "Find in Library". The object will now be highlighted in your library panel. Digging for the symbol no longer required.</p>
<p>I'd like to point out that I am not claiming to have written this script, but I found it on some site far, far off on the Internet and which I can no longer locate to provide credit where credit is due. I do remember, however, it was provided "free and open source", so all should be well.</p>
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			<wfw:commentRss>http://www.jonnymac.com/blog/2009/03/04/flash-jsfl-command-locate-selected-symbol-in-library/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>ActionScript 3 Reference for the iPhone</title>
		<link>http://www.jonnymac.com/blog/2009/01/25/actionscript-3-reference-for-the-iphone/</link>
		<comments>http://www.jonnymac.com/blog/2009/01/25/actionscript-3-reference-for-the-iphone/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 23:25:23 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile Development]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=590</guid>
		<description><![CDATA[Mike Chambers from Adobe just released a new iPhone app for viewing the ActionScript 3 documentation. The app includes class references for Adobe AIR 1.5, Adobe Flex 3.2 and Flash Player 10. I've been testing it this weekend and it has run great. There is more information on Mike's website for the app, including a [...]]]></description>
			<content:encoded><![CDATA[<p><a title="ActionScript 3 Reference for iPhone" href="http://www.mikechambers.com/blog/2009/01/26/actionscript-3-reference-for-iphone/" target="_blank">Mike Chambers</a> from Adobe just released a new iPhone app for viewing the ActionScript 3 documentation.</p>
<p><img class="aligncenter size-full wp-image-591" title="actionscript-reference-iphone" src="http://www.jonnymac.com/blog/wp-content/uploads/2009/01/actionscript-reference-iphone.jpg" alt="actionscript-reference-iphone" width="425" height="313" /></p>
<p>The app includes class references for Adobe AIR 1.5, Adobe Flex 3.2 and Flash Player 10. I've been testing it this weekend and it has run great.</p>
<p>There is more information on <a href="http://www.mikechambers.com/as3iphone/" target="_blank">Mike's website for the app</a>, including a download link for the iTunes App Store. If you want to install the app directly on your phone, you'll need to search for "Mike Chambers" to find the app while it works its way into the App Store search.</p>
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		<title>Gaia 3.0 Released</title>
		<link>http://www.jonnymac.com/blog/2009/01/20/gaia-30-released/</link>
		<comments>http://www.jonnymac.com/blog/2009/01/20/gaia-30-released/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 19:57:46 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 2]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Open Source Flash]]></category>
		<category><![CDATA[SWFAddress]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=587</guid>
		<description><![CDATA[The long awaited release of Gaia 3.0 is available for download now! There are lots of great new features and bug fixes included in 3.0, the biggest of which is Flash CS4 support. The Gaia panel was completely rewritten in Flex and includes optimization features, easier Gaia project management, and a new publish panel which [...]]]></description>
			<content:encoded><![CDATA[<p>The long awaited release of <a href="http://www.stevensacks.net/2009/01/20/gaia-30-now-available-for-download/" target="_blank">Gaia 3.0</a> is available for <a title="Gaia 3.0 Download" href="http://www.gaiaflashframework.com/index.php/topic,1236.0.html" target="_blank">download now</a>! There are lots of great new features and bug fixes included in 3.0, the biggest of which is Flash CS4 support.</p>
<p><a title="The Gaia Panel" href="http://www.gaiaflashframework.com/wiki/index.php?title=The_Gaia_Panel" target="_blank">The Gaia panel</a> was completely rewritten in Flex and includes optimization features, easier Gaia project management, and a new publish panel which makes developing with Gaia even easier. Gaia 3 also features a brand new version of <a href="http://www.asual.com/swfaddress/">SWFAddress</a> (version 2.3) that fixes the <a href="http://www.stevensacks.net/2009/01/09/firefox-3-mac-flash-bug-boxes-visual-artifacts/">Firefox 3 OSX redraw bug</a>.</p>
<p>There is also a completely new addition to the Gaia project: the <a title="Gaia Framework SiteCreator - AIR site.xml editor" href="http://wadearnold.com/blog/?p=209" target="_blank">Gaia Framework Site Creator AIR application</a>. This small AIR application allows you to quickly update your project's site.xml and visualize it as a wireframe sitemap.</p>
<p><img class="aligncenter size-full wp-image-588" title="gaia-site-creator" src="http://www.jonnymac.com/blog/wp-content/uploads/2009/01/gaia-site-creator.png" alt="gaia-site-creator" width="425" height="398" /></p>
<p>Some of the features include XML validation, drag and drop re-ordering, reordering of asset load order, editing project properties, and printing a site map. You can download the first version from <a href="http://wadearnold.com/blog/?p=209" target="_blank">Wade Arnold's blog posting about the app</a>.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Offline AS3 Language Reference, No AIR Application Necessary</title>
		<link>http://www.jonnymac.com/blog/2008/12/09/offline-as3-language-reference-no-air-application-necessary/</link>
		<comments>http://www.jonnymac.com/blog/2008/12/09/offline-as3-language-reference-no-air-application-necessary/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 19:59:40 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 2]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=535</guid>
		<description><![CDATA[Big Spaceship released a nice AIR app today which allows you to download and view the entire AS3 language reference locally. However, you don't need an AIR app to view the language reference offline -- there are actually two other options. I had previously posted about the offline help and language reference locations in Flash [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Big Spaceship released a nice <a title="AIR App: AS3 Language Reference" href="http://labs.bigspaceship.com/2008/12/09/air-app-as3-language-reference/" target="_blank">AIR app today which allows you to download and view the entire AS3 language reference locally</a>. However, you don't need an AIR app to view the language reference offline -- there are actually two other options.</p>
<p style="text-align: left;">I had previously posted about the <a title="Offline Help and Language Reference Location in Flash CS4" href="http://www.jonnymac.com/blog/2008/11/04/offline-help-and-language-reference-location-in-flash-cs4/" target="_blank">offline help and language reference locations in Flash CS4</a> which allows you to access the local copy of the language reference from within a web browser. But did you know that you could also access these local files from within the Flash CS4 help panel?</p>
<p style="text-align: left;">Normally when you access the help panel in Flash CS4 it automatically tries to load the online version of the documentation and language reference. I assume Adobe chose to do this so they could keep it updated and you could benefit from other user's comments in the Live Docs.</p>
<p style="text-align: left;"><img class="size-full wp-image-534" style="float: left;" title="Keep me offline window" src="http://www.jonnymac.com/blog/wp-content/uploads/2008/12/keep-me-offline.png" alt="Keep me offline window" width="248" height="219" />To access the local copy of Flash CS4 help and the language reference, just tell Flash to “keep you offline”:</p>
<p style="text-align: left;">Go to Window &gt; Extensions &gt; Connections. In the panel that pops up, click the arrow at the top-right and select “Offline options”. From there you can check the box for “Keep me offline”. Flash will then always default to using the offline help.</p>
<p style="text-align: left;">I should note that doing this may also prevent you from using any other panels which call out to the internet, such as Kuler and the Flash startup/new file screen. As of now I'm not using any Internet-connected panels and I have the splash screen set to not show on startup, so this works quite well for me.</p>
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		<slash:comments>5</slash:comments>
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		<title>Adobe&#8217;s CS4 Free Gift of Layers Magazine a Bust</title>
		<link>http://www.jonnymac.com/blog/2008/11/22/adobes-cs4-free-gift-of-layers-magazine-a-bust/</link>
		<comments>http://www.jonnymac.com/blog/2008/11/22/adobes-cs4-free-gift-of-layers-magazine-a-bust/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 02:36:59 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS4]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=520</guid>
		<description><![CDATA[When you purchase any of the Adobe CS4 suites and register the product, Adobe gives you a free gift. Incentive to register, I suppose. They had done this in prior versions (I believe starting with CS3-I could be wrong), but they offered fewer options last time around and I ended up choosing a free Adobe [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-521 alignnone" style="float: left;" title="layers-free-issues" src="http://www.jonnymac.com/blog/wp-content/uploads/2008/11/layers-free-issues.png" alt="" width="170" height="134" />When you purchase any of the Adobe CS4 suites and register the product, Adobe gives you a free gift. Incentive to register, I suppose. They had done this in prior versions (I believe starting with CS3-I could be wrong), but they offered fewer options last time around and I ended up choosing a free Adobe font set.</p>
<p>Over the past year I had decided one can indeed have too many fonts, so when prompted to choose my free gift after installing and registering CS4 Master Collection, I chose the two free copies of Layers magazine. What a great opportunity to get some professional introduction to the new tools and features in CS4, right?</p>
<p>Wrong. And really, there are three problems compounded here.</p>
<p style="text-align: center;"><img class="size-full wp-image-523 aligncenter" title="layers-email" src="http://www.jonnymac.com/blog/wp-content/uploads/2008/11/layers-email.png" alt="" width="360" height="216" /></p>
<p>First, the Layers issues which I was emailed (see problem number two) were for July/August (four months old) and September/October (two months old).Â  Why give away two issues of a magazine so old that they can't contain any CS4 information? How does this benefit users for the new software they just paid well over $2,000 to purchase? I understand some people might get upset that they didn't get their free gift right away and they have to wait up to two months for the next issue to be released, but they did choose a magazine. And I'd say it is fair to assume that people know they will be waiting for the latest issue to arrive if they choose to order a magazine. Either way, it took Layers (or Adobe) about 3 weeks to even send me an email to "pick up" my digital copies... which were up to four months old. This leads me to my second point.</p>
<p><img class="size-full wp-image-522 alignnone" style="float: right; margin-left: 10px;" title="layers-toc" src="http://www.jonnymac.com/blog/wp-content/uploads/2008/11/layers-toc.png" alt="" width="214" height="379" /></p>
<p>Second, I received an email from Layers and Adobe saying that my two free issues of Layers were "now available" and I should "pick up the Jul-Aug-08 issue now". Reading through the email it is more trying to get me to subscribe to a fairly expensive magazine (even with the 60% discount) then anything else, but clicking on the pick up link takes you to a third-party digital delivery provider. When I got to the site I was fairly annoyed. If I chose to get a magazine as my free gift, why am I being provided a digital copy? I suppose I missed something when choosing my gift that notified me it would be a digital "download"? Even saying it is a "download" is incorrect, because as far as I can tell you can only view it online and when connected to the internet, without resorting to some hackery anyways.</p>
<p>Third, once I did "download" my digital copies, I was even more surprised to find that they contained no CS4 content, but rather all old CS3 content. So much for that introduction to the new tools and features in CS4 I was hoping for. A table of contents from the 'latest' issue is at the right.</p>
<p>All in all, I probably would have been better off taking the free fonts. Don't make the same mistake I did.</p>
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		<title>FDT Tip: Turning Off Error Notices for External Classes</title>
		<link>http://www.jonnymac.com/blog/2008/11/18/fdt-tip-turning-off-error-notices-for-external-classes/</link>
		<comments>http://www.jonnymac.com/blog/2008/11/18/fdt-tip-turning-off-error-notices-for-external-classes/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 22:17:33 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Open Source Flash]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=499</guid>
		<description><![CDATA[I've been using FDT for quite some time now, and I keep having a recurring issue when using external, third-party, open source classes/libraries: if the code is not strictly data typed and/or contains some other small issue FDT's parser doesn't like, the folder containing the classes shows up with a red 'x' symbolizing there is [...]]]></description>
			<content:encoded><![CDATA[<p>I've been using <a title="FDT" href="http://fdt.powerflasher.com/" target="_self">FDT</a> for quite some time now, and I keep having a recurring issue when using external, third-party, open source classes/libraries: if the code is not strictly data typed and/or contains some other small issue FDT's parser doesn't like, the folder containing the classes shows up with a red 'x' symbolizing there is an error.</p>
<p>This is annoying for several reasons, the biggest being that if your custom classes are in the same folder you cannot determine at a glance if your code is error free.</p>
<p>I had <a title="Using BulkLoader with FDT and Eliminating Parsing Errors" href="http://www.jonnymac.com/blog/2008/01/25/using-bulkloader-with-fdt-and-eliminating-parsing-errors/" target="_blank">blogged about this exact issue when using BulkLoader</a> a while back, and in that case I had resorted to altering the code so the errors would go away. However, I typically do not like to go in and alter code for open source projects which I know work perfectly well because updating them later becomes a crap-shoot at best -- you no longer have the option of just simply copying over the old classes with the new version.</p>
<p>However, I recently had someone comment on my post about BulkLoader issues in FDT with a much better solution.</p>
<p>First, setup a new folder in your FDT project for all your external classes/libraries. For instance, call it "external" or "classes" and put libraries such as BulkLoader in that folder.</p>
<p>Next, open the properties panel for your FDT project as shown in the following screenshot:</p>
<p style="text-align: center;"><img class="size-full wp-image-500 aligncenter" title="fdt_tip_01" src="http://www.jonnymac.com/blog/wp-content/uploads/2008/11/fdt_tip_01.png" alt="" width="250" height="407" /></p>
<p>Once in the properties panel, select "FDT Build Path" from the left-hand menu and then select the newly created project source folder ("external" or "classes") and un-check the check box next to "Generate Problems/Tasks".</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-501" title="fdt_tip_02" src="http://www.jonnymac.com/blog/wp-content/uploads/2008/11/fdt_tip_02.png" alt="" width="425" height="281" /></p>
<p>Hopefully this will help others out who also like to maintain an overly clean FDT project setup. :)</p>
<p>I am thinking about posting a series of small FDT tips including how to get it setup for use with Flash CS4, so if you'd like to see them please comment or send me an email at info -at- jonnymac -dot- com.</p>
<p>Lastly, to avoid any confusion I should note that Arthur Debert, the creator of BulkLoader, did make the necessary change to the project's code after my post on the subject so BulkLoader no longer throws errors in FDT. Made for a good example, though, since I had blogged about it at one point!</p>
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		<title>Flash CS4 Bug with OS X Spaces</title>
		<link>http://www.jonnymac.com/blog/2008/11/04/flash-cs4-bug-with-os-x-spaces/</link>
		<comments>http://www.jonnymac.com/blog/2008/11/04/flash-cs4-bug-with-os-x-spaces/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 19:29:51 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=486</guid>
		<description><![CDATA[Update (5/15/2009): It seems that the combination of the Apple OS X 10.5.7 update and the Flash CS4 10.0.2 update fixes this issue! - - - As a developer I use both multiple monitors and OS X Spaces when working with the Flash IDE. While I don't usually code within Flash, but rather FDT, I [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update (5/15/2009)</strong>: It seems that the combination of the <a href="http://support.apple.com/downloads/Mac_OS_X_10_5_7_Combo_Update" target="_blank">Apple OS X 10.5.7 update</a> and the <a href="http://www.adobe.com/support/flash/downloads.html" target="_blank">Flash CS4 10.0.2 update</a> fixes this issue!</p>
<p>- - -</p>
<p>As a developer I use both multiple monitors and <a title="Apple - Mac OS X Leopard - Features - Spaces" href="http://www.apple.com/macosx/features/spaces.html" target="_blank">OS X Spaces</a> when working with the Flash IDE. While I don't usually code within Flash, but rather <a title="FDT ActionScript Editor" href="http://fdt.powerflasher.com/" target="_blank">FDT</a>, I do like to have the actions and output panels open on my second monitor while working in Flash. This allows me to free up space within the main Flash work area and requires much less collapsing and expanding of panels while working throughout the day.</p>
<p>I had come across a bug in Flash CS3 a while back where OS X Spaces would cause the Flash IDE windowing system to become completely unusable after switching between spaces a few times. Sadly, this bug is still present in Flash CS4 - and even more prevalent. So, I decided to email Adobe to see if the issue could be resolved. In the process I took a screencast of my desktop to help them diagnose the problem. Below is what I have sent them:</p>
<p>The issue in question with Flash CS4 (and possibly other CS4 apps) can be found in OS X 10.5 (I'm specifically running 10.5.5) when using two or more "spaces". Additionally, one of the panels needs to be in its own window -- for instance the actions panel should not be docked within the application interface -- and also placed on a second monitor/display from the application.</p>
<p>In the video below I am recording my main display while my secondary display is not visible, and on that second monitor I have an undocked actions panel. The video shows me switching back and forth between two OS X spaces - one with FDT open, the second with Flash CS4 open. As you can see, switching back and forth between the spaces can cause the Flash CS4 interface to become "detached" from itself. This ends up being a very frustrating issue because there isn't a lot that users can do to solve the problem, and any solutions I have found don't seem to work consistently. In fact, the only fix I have found is the bring the undocked windows (in this case the actions/output panel) back onto the main monitor, overlapping the Flash IDE.</p>
<p>Here is the video, re-sized to fit within my blog:</p>
<p><img src="http://www.jonnymac.com/blog/wp-content/plugins/flash-video-player/default_video_player.gif" /></p>
<p>You can also download the <a href="http://www.jonnymac.com/blog/wp-content/uploads/2008/11/flashCS4-OSX-spaces-bug.mov" target="_blank">original screencast as a Quicktime .MOV here</a>, which is much larger and clear.</p>
<p>Sadly, no fix yet, but let's hope if enough people also note the issue it will be fixed in the next update.</p>
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		<title>Offline Help and Language Reference Location in Flash CS4</title>
		<link>http://www.jonnymac.com/blog/2008/11/04/offline-help-and-language-reference-location-in-flash-cs4/</link>
		<comments>http://www.jonnymac.com/blog/2008/11/04/offline-help-and-language-reference-location-in-flash-cs4/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:24:15 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=477</guid>
		<description><![CDATA[Since installing Flash CS4 a few weeks back, I have been searching my hard drive looking for the offline help and ActionScript 3.0 language reference. Using the offline docs can be much faster than waiting for the online version to load, and they are helpful on planes or in other places you don't have internet [...]]]></description>
			<content:encoded><![CDATA[<p>Since installing Flash CS4 a few weeks back, I have been searching my hard drive looking for the offline help and ActionScript 3.0 language reference. Using the offline docs can be much faster than waiting for the online version to load, and they are helpful on planes or in other places you don't have internet access. A great resource to bookmark, which is what I did in CS3 but haven't been able to do in CS4 since they were not in the same or a similar location.</p>
<p>Well, it took me quite a while, but I finally found the correct location in CS4 and thought it might help save someone a few minutes of searching by posting it here:</p>
<p>OS X:<code><br />
/Library/Application Support/Adobe/Help/en_US/AS3LCR/Flash_10.0/index.html</code></p>
<p>Windows:<br />
<code>C:\Program Files\Common Files\Adobe\Help\en_US\AS3LCR\Flash_10.0\index.htm</code>l</p>
<p>You can also find the entire offline documentation for the Flash CS4 IDE at the following location in OS X:</p>
<p><code>/Library/Application%20Support/Adobe/Help/en_US/Flash/10.0_UsingFlash/index.html</code></p>
<p>Note: Since I only have a copy of Flash CS4 for OS X, I don't have the path for Windows. If you find the docs location on Windows, please leave a comment and I'll update the post.</p>
<p><em>[Update: Windows path added. Thanks!]</em></p>
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