<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>jonnymac blog &#187; Mobile Development</title>
	<atom:link href="http://www.jonnymac.com/blog/category/mobile-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonnymac.com/blog</link>
	<description></description>
	<lastBuildDate>Fri, 06 Aug 2010 20:59:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Flash on the iPhone, but not in the browser</title>
		<link>http://www.jonnymac.com/blog/2009/10/05/flash-on-the-iphone-but-not-in-the-browser/</link>
		<comments>http://www.jonnymac.com/blog/2009/10/05/flash-on-the-iphone-but-not-in-the-browser/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 19:22:41 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe MAX]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=681</guid>
		<description><![CDATA[A nice "one more thing" announcement at Adobe MAX this morning: Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications will be delivered to iPhone and iPod touch users through the Apple App Store. So while this is extremely exciting (as in, I just became [...]]]></description>
			<content:encoded><![CDATA[<p>A nice "one more thing" announcement at <a title="Adobe MAX 2009" href="http://max.adobe.com/" target="_blank">Adobe MAX</a> this morning: Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications will be delivered to iPhone and iPod touch users through the Apple App Store.</p>
<p>So while this is extremely exciting (as in, I just became an iPhone developer in 5 minutes this morning exciting) there are a few things to note:</p>
<p>1. This is only for standalone applications - meaning iPhone/iPod Touch applications that you download from Apple's App Store either on your phone or via iTunes. It <strong>does not</strong> include Flash played via the Safari mobile web browser. So no online Flash video just yet. Ryan Stewart, an Adobe Platform Evangelist <a title="Ryan Stewart on Twitter" href="http://twitter.com/ryanstewart/status/4634437885" target="_blank">tweeted the following</a> today during the keynote: "When Apple is ready to bring the full Web browsing experience to iPhone users, we'll be ready to bring Flash Player to Safari."</p>
<p>2. You cannot load external SWFs into the apps you compile for the iPhone. The official line on this is: "iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executable packages and there is no runtime interpreter that could be used to run ActionScript bytecode within the application." But in reality, Adobe is just staying within the limits imposed by Apple and their "no running other bytecode in apps" rule.</p>
<p>3. This won't be available until Flash CS5 is released. The good news here is that a public beta of Flash CS5 will be released before the end of 2009.</p>
<p>You can read all about this announcement over on <a title="Adobe Labs - Adobe Flash Professional CS5: Applications for iPhone" href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/" target="_blank">Adobe Labs: Flash Professional CS5 Applications for iPhone</a>, at the official <a title="Adobe Opens iPhone to Flash Developers" href="http://eon.businesswire.com/portal/site/eon/permalink/?ndmViewId=news_view&amp;newsId=20091005006358&amp;newsLang=en" target="_blank">Adobe press release</a>, and in the Adobe Dev Center where they have posted an article about <a title="Developing for the Apple iPhone using Flash" href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" target="_blank">Developing for the Apple iPhone using Flash</a>. The Dev Center article goes into some good technical explanation of what is going on behind the scenes.</p>
<p>There is also an <a title="Applications for iPhone:Developer FAQ " href="http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ" target="_blank">extensive technical FAQ available on Adobe Labs</a> which is worth the read.</p>
<p>Lastly, you can see some quick video of the Mythbusters-type segment they did as the announcement below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/M3CI5GyNXoA&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/M3CI5GyNXoA&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2009/10/05/flash-on-the-iphone-but-not-in-the-browser/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>ActionScript 3 Reference for the iPhone</title>
		<link>http://www.jonnymac.com/blog/2009/01/25/actionscript-3-reference-for-the-iphone/</link>
		<comments>http://www.jonnymac.com/blog/2009/01/25/actionscript-3-reference-for-the-iphone/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 23:25:23 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile Development]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=590</guid>
		<description><![CDATA[Mike Chambers from Adobe just released a new iPhone app for viewing the ActionScript 3 documentation. The app includes class references for Adobe AIR 1.5, Adobe Flex 3.2 and Flash Player 10. I've been testing it this weekend and it has run great. There is more information on Mike's website for the app, including a [...]]]></description>
			<content:encoded><![CDATA[<p><a title="ActionScript 3 Reference for iPhone" href="http://www.mikechambers.com/blog/2009/01/26/actionscript-3-reference-for-iphone/" target="_blank">Mike Chambers</a> from Adobe just released a new iPhone app for viewing the ActionScript 3 documentation.</p>
<p><img class="aligncenter size-full wp-image-591" title="actionscript-reference-iphone" src="http://www.jonnymac.com/blog/wp-content/uploads/2009/01/actionscript-reference-iphone.jpg" alt="actionscript-reference-iphone" width="425" height="313" /></p>
<p>The app includes class references for Adobe AIR 1.5, Adobe Flex 3.2 and Flash Player 10. I've been testing it this weekend and it has run great.</p>
<p>There is more information on <a href="http://www.mikechambers.com/as3iphone/" target="_blank">Mike's website for the app</a>, including a download link for the iTunes App Store. If you want to install the app directly on your phone, you'll need to search for "Mike Chambers" to find the app while it works its way into the App Store search.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2009/01/25/actionscript-3-reference-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adobe Confirms They Are Working on Flash for the iPhone</title>
		<link>http://www.jonnymac.com/blog/2008/09/30/adobe-confirms-they-are-working-on-flash-for-the-iphone/</link>
		<comments>http://www.jonnymac.com/blog/2008/09/30/adobe-confirms-they-are-working-on-flash-for-the-iphone/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 23:31:33 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[Mobile Development]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=370</guid>
		<description><![CDATA[Today at the Adobe Town Hall session here at Flash on the Beach, a participant asked the Adobe panel if there were plans for Flash on the iPhone and Paul Betlem confirmed that Adobe is indeed working on it. This has been the talk of the conference so far - and the one new 'sneak [...]]]></description>
			<content:encoded><![CDATA[<p>Today at the <a href="http://flashonthebeach.com/sessions/index.php?pageid=2185" target="_blank">Adobe Town Hall session</a> here at Flash on the Beach, a participant asked the Adobe panel if there were plans for Flash on the iPhone and <a title="Flash on the Beach Speaker Profile: Paul Betlem" href="http://www.flashonthebeach.com/speakers/index.php?pageid=1196" target="_blank">Paul Betlem</a> confirmed that Adobe is indeed working on it. This has been the talk of the conference so far - and the one new 'sneak peak' that has been revealed this week.</p>
<p>However, Paul was quick to mention that this comes with one cavat - since Apple decides what runs on their platform, they could ultimately veto the platform add-on and kill the project. It should be noted that if Apple agrees, Adobe will apparently have the player ready "very shortly".</p>
<p>The big question that now remains: what version of the Flash Player will it be? FlashLite? Flash Player 8/9/10? I would think with all the games they have running on the iPhone that they could get Flash Player 10 running pretty well. Or, version 9 at the very least.</p>
<p>You can read more details from other bloggers who are also attending the conference, such as <a title="Flash Magazine &gt; News &gt; Flash for the iPhone confirmed at FOTB" href="http://www.flashmagazine.com/news/detail/flash_for_the_iphone_confirmed_at_fotb/" target="_blank">Flash Magazine</a> and read all of the "me too" posts from industry news sources on <a href="http://techmeme.com/080930/p74#a080930p74" target="_blank">Techmeme</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2008/09/30/adobe-confirms-they-are-working-on-flash-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe&#8217;s Open Screen Project and Why You Should Care</title>
		<link>http://www.jonnymac.com/blog/2008/04/30/adobes-open-screen-project-and-why-you-should-care/</link>
		<comments>http://www.jonnymac.com/blog/2008/04/30/adobes-open-screen-project-and-why-you-should-care/#comments</comments>
		<pubDate>Thu, 01 May 2008 06:52:49 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[AIR (Apollo)]]></category>
		<category><![CDATA[Actionscript 2]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Open Source Flash]]></category>
		<category><![CDATA[Remoting]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=238</guid>
		<description><![CDATA[Life just got a lot more interesting for those who make a living working with Flash: http://blogs.adobe.com/open/2008/04/the_open_screen_project.html As a part of the announcement, Adobe is publishing exactly how the SWF format works without restrictions, and removing all other barriers to getting Flash on the widest range of devices. Set top/cable boxes, all mobile phones, televisions, [...]]]></description>
			<content:encoded><![CDATA[<p>Life just got a lot more interesting for those who make a living working with Flash:<a href="http://blogs.adobe.com/open/2008/04/the_open_screen_project.html" target="_blank"></a></p>
<p><a href="http://blogs.adobe.com/open/2008/04/the_open_screen_project.html" target="_blank">http://blogs.adobe.com/open/2008/04/the_open_screen_project.html</a></p>
<p>As a part of the announcement, Adobe is publishing exactly how the SWF format works without restrictions, and removing all other barriers to getting Flash on the widest range of devices. Set top/cable boxes, all mobile phones, televisions, your appliances... anything technical, really. Even those devices without a screen and/or user interface. <a href="http://www.flashdevices.net/2008/05/adobe-announces-open-screen-project-pcs.html" target="_blank">Bill Perry does a great job of going into more detail on the implications for devices on his blog</a>.<a href="http://blog.digitalbackcountry.com/?p=1404" target="_blank"></a></p>
<p><a href="http://blog.digitalbackcountry.com/?p=1404" target="_blank">Ryan Stewart has a great post explaining all the implications of this announcement</a>, for devices and desktop computers alike. He goes into more detail on the several parts of the announcement, so it is worth the read.</p>
<p>As someone who makes their living from the Flash ecosystem, you should care greatly about this announcement. It may not seem like it to a non-developer, but this is huge for anyone who knows how to use Flash. The thought of having Flash everywhere is finally a reality for those who want to include it in their products as a user interface layer, or even to allow developers to control the product using ActionScript. And this means that your capabilities to design, develop, and then deploy your Flash experiences just became more marketable and useful.</p>
<p>Lastly, as a member of the Flash community, you should also be excited about the implications this has on open source projects such as <a href="http://www.swxformat.org" target="_blank">SWX</a>, <a href="http://amfphp.org/" target="_blank">AMFPHP</a>, and the like. The more open the specifications surrounding the various parts of the Flash ecosystem, the easier it is for members of the community to create tools and open source projects which contribute to the growth and prominence of said ecosystem... and make all of our lives as participants in that ecosystem that much more interesting and fun.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2008/04/30/adobes-open-screen-project-and-why-you-should-care/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Writing SWX Chapter for The Essential Guide to Open Source Flash Development</title>
		<link>http://www.jonnymac.com/blog/2008/04/18/writing-swx-chapter-for-the-essential-guide-to-open-source-flash-development/</link>
		<comments>http://www.jonnymac.com/blog/2008/04/18/writing-swx-chapter-for-the-essential-guide-to-open-source-flash-development/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 20:07:40 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 2]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Open Source Flash]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/?p=237</guid>
		<description><![CDATA[About a month ago Aral Balkan mentioned he wasn't finding the time to write a chapter on SWX for an upcoming Friends of Ed book, so I offered to step in to write the chapter for The Essential Guide to Open Source Flash Development on SWX for Flash and Flash Lite. It is an honor [...]]]></description>
			<content:encoded><![CDATA[<p>About a month ago <a title="Aral Balkan" href="http://aralbalkan.com/" target="_blank">Aral Balkan</a> mentioned he wasn't finding the time to write a chapter on <a href="http://www.swxformat.org" target="_blank">SWX</a> for an upcoming Friends of Ed book, so I offered to step in to write the chapter for <a title="The Essential Guide to Open Source Flash Development" href="http://www.friendsofed.com/book.html?isbn=1430209933" target="_blank">The Essential Guide to Open Source Flash Development</a> on <a title="SWX" href="http://www.swxformat.org" target="_blank">SWX</a> for Flash and Flash Lite.</p>
<p>It is an honor to be a part of this book with such open source Flash community members as <a href="http://blog.ff9900.org/" target="_blank">Chris Allen</a>, <a href="http://www.rockonflash.com/blog/" target="_blank">John Grden</a>, <a href="http://wadearnold.com/blog/" target="_blank">Wade Arnold</a>, <a href="http://blog.carlosulloa.com/" target="_blank">Carlos Ulloa</a>, <a href="http://go.mosessupposes.com/?p=34" target="_blank">Moses Gunesch</a> and others. You can read bios of all the authors on the <a href="http://www.friendsofed.com/designer.html?isbn=1430209933" target="_blank">book's bio page</a>.</p>
<p>I am wrapping up the last round of review this weekend, and the book should be published and available in July. <a href="http://www.amazon.com/exec/obidos/ASIN/1430209933/ref=nosim/jonnymacblog-20" target="_blank">You can pre-order the book on Amazon.com today for about $31</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2008/04/18/writing-swx-chapter-for-the-essential-guide-to-open-source-flash-development/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The real deal with Flash on the iPhone, from Adobe</title>
		<link>http://www.jonnymac.com/blog/2008/03/19/the-real-deal-with-flash-on-the-iphone-from-adobe/</link>
		<comments>http://www.jonnymac.com/blog/2008/03/19/the-real-deal-with-flash-on-the-iphone-from-adobe/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 21:23:46 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/2008/03/19/the-real-deal-with-flash-on-the-iphone-from-adobe/</guid>
		<description><![CDATA[Mike Downey, a Platform Evangelist at Adobe, just posted the entire, correct story of Flash on the iPhone. As mentioned in his post, a lot of people have been blogging about how Flash is coming to the iPhone. However, the reports of Adobe CEO's comments about Flash support on the iPhone yesterday were not necessarily [...]]]></description>
			<content:encoded><![CDATA[<p>Mike Downey, a Platform Evangelist at Adobe, <a href="http://madowney.com/blog/2008/03/19/flash-on-the-iphone/" target="_blank">just posted the entire, correct story of Flash on the iPhone</a>. As mentioned in <a href="http://madowney.com/blog/2008/03/19/flash-on-the-iphone/" target="_blank">his post</a>, a lot of people have been blogging about how Flash is coming to the iPhone. However, the reports of Adobe CEO's comments about Flash support on the iPhone yesterday were not necessarily complete and accurate, so Mike has taken upon himself to clear the air.</p>
<p>Worth the read, if nothing else, to help guide you through the hype to what the real story is...</p>
<p>Update: Bill Perry, also from Adobe, has also posted <a href="http://www.flashdevices.net/2008/03/adobe-flash-player-coming-to-iphone.html" target="_blank">an even a more detailed account of the facts on his Flash Devices blog</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2008/03/19/the-real-deal-with-flash-on-the-iphone-from-adobe/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chumby: Ordered</title>
		<link>http://www.jonnymac.com/blog/2007/10/17/chumby-ordered/</link>
		<comments>http://www.jonnymac.com/blog/2007/10/17/chumby-ordered/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 23:09:47 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/17/chumby-ordered/</guid>
		<description><![CDATA[A few days ago I received an email that it was finally my turn to order a Chumby as part of the insider's launch, and today I placed my order. What is a Chumby? It's a really small wi-fi networked computer that looks like an odd bedside alarm clock. It has a LCD touchscreen, is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.jonnymac.com/blog/wp-content/uploads/2007/10/chumby.jpg" alt="Chumby" /></p>
<p>A few days ago I received an email that it was finally my turn to order a <a href="http://www.chumby.com/" title="chumby" target="_blank">Chumby</a> as part of <a href="http://chumby.wordpress.com/2007/10/04/insiders-are-getting-their-chumbys/" title="Insiders are getting their chumbys" target="_blank">the insider's launch</a>, and today I placed my order.</p>
<p>What is a Chumby? It's a really small wi-fi networked computer that looks like an odd bedside alarm clock. It has a LCD touchscreen, is almost completely open source, can be extended/customized, and you can make Flash Lite 3 apps to run on it. The Flash Lite 3 was one of the big sellers for me - I'm excited to see what I can do with it, especially since I haven't spent much time developing with Flash Lite before. Oh, and it'll work perfectly with <a href="http://www.swxformat.org" target="_blank">SWX</a>!</p>
<p>Engadget has a <a href="http://www.engadget.com/2006/09/05/hands-on-with-the-chumby/" title="Hands-on with the Chumby" target="_blank">nice hands-on post</a> from a pre-production model with lots of photos, but here are some stats from the Chumby website:</p>
<p>Wi-fi connectivity â€¢ access to the free Chumby Network â€¢ 3.5" LCD color touchscreen â€¢ two external USB 2.0 full-speed ports â€¢ 350 MHz ARM processor â€¢ 64 MB SDRAM â€¢ 64 MB NAND flash ROM â€¢ stereo 2W speakers â€¢ headphone output â€¢ squeeze sensor â€¢ accelerometer (motion sensor) â€¢ leather casing â€¢ AC adapter included</p>
<p>I'll be sure to post more details and photos once it arrives.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2007/10/17/chumby-ordered/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SWX Contest Announced</title>
		<link>http://www.jonnymac.com/blog/2007/10/05/swx-contest-announced/</link>
		<comments>http://www.jonnymac.com/blog/2007/10/05/swx-contest-announced/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 23:32:41 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[Actionscript 2]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Open Source Flash]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Remoting]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/10/05/swx-contest-announced/</guid>
		<description><![CDATA[Aral Balkan has just announced swxformat.org/contest which seems like a great way to spread the word about SWX and get more developers trying out the new project. The competition has three categories: Web, Mobile, and API, and each of the three winners will receive a prize package worth almost $4,000. Not a shabby deal at [...]]]></description>
			<content:encoded><![CDATA[<p>Aral Balkan has just announced <a href="http://aralbalkan.com/1053" target="_blank">swxformat.org/contest</a> which seems like a great way to spread the word about SWX and get more developers trying out the new project.</p>
<p>The competition has three categories: Web, Mobile, and API, and each of the three winners will receive a prize package worth almost $4,000. Not a shabby deal at all. The prize packages include a copy of Adobe CS 3 Web Premium Bundle, a one year premium subscription to Lynda.com, a Nabaztag/tag wi-fi bunny, and an iPod Touch. <a href="http://www.jonnymac.com/blog/2007/07/11/i-got-my-nabaztagtag/" target="_blank">I have a Nabaztag/tag</a>, and winning one of these alone is worth a few hours of work!</p>
<p>If you have been following the SWX project at all, you already know that <a href="http://aralbalkan.com/1044" target="_blank">I have used SWX on a couple of projects</a> and that I am a huge fan of its simplicity. It just works, and it makes your life as a developer easier. What's not to like? This contest is the perfect way to give it a shot and possibily win some cool stuff.</p>
<p>More details on the contest can be found on the <a href="http://swxformat.org/141" target="_blank">SWX site</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2007/10/05/swx-contest-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ribbit Plus AIR iPhone Equals VOIP Goodness</title>
		<link>http://www.jonnymac.com/blog/2007/09/19/ribbit-plus-air-iphone-equals-voip-goodness/</link>
		<comments>http://www.jonnymac.com/blog/2007/09/19/ribbit-plus-air-iphone-equals-voip-goodness/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 23:11:06 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[360|Flex]]></category>
		<category><![CDATA[AIR (Apollo)]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile Development]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/09/19/ribbit-plus-air-iphone-equals-voip-goodness/</guid>
		<description><![CDATA[I just watched a video on YouTube of the AIR iPhone application with Ribbit's VOIP Flex Component placing and receiving calls. Who needs a real iPhone when you can just fire up an AIR app and talk all you want? Seriously though, there is some very cool stuff going on with AS3, Flex, and Flash [...]]]></description>
			<content:encoded><![CDATA[<p>I just watched a video on YouTube of the <a href="http://www.merhl.com/?p=29" target="_blank">AIR iPhone</a> <a href="http://merhl.com/?p=44" target="_blank">application</a> with <a href="http://developer.ribbitphone.com/" target="_blank">Ribbit's VOIP</a> Flex Component <a href="http://www.youtube.com/watch?v=8aPiYgDQmcY" target="_blank">placing</a> and <a href="http://www.youtube.com/watch?v=J2lLWPwoBXw" target="_blank">receiving</a> calls. Who needs a real iPhone when you can just fire up an AIR app and talk all you want?</p>
<p>Seriously though, there is some very cool stuff going on with AS3, Flex, and Flash these days. I can only imagine where this will go if <a href="http://www.jonnymac.com/blog/2007/09/19/air-going-mobile/" target="_blank">Intel and Adobe do indeed get AIR running on mobile devices</a>. It could have the potential to turn wireless carriers into data-only providers -- mobile broadband services.</p>
<p>I would highly suggest when the <a href="http://onair.adobe.com/blogs/onair/2007/09/19/make-and-recieve-calls-on-the-air-iphone/" target="_blank">onAIR tour</a> rolls through your town you check it out. I'll bet they may even have some more Ribbit info they could demo for you while it is in closed beta.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2007/09/19/ribbit-plus-air-iphone-equals-voip-goodness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AIR Going Mobile</title>
		<link>http://www.jonnymac.com/blog/2007/09/19/air-going-mobile/</link>
		<comments>http://www.jonnymac.com/blog/2007/09/19/air-going-mobile/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 23:00:55 +0000</pubDate>
		<dc:creator>Jon MacDonald</dc:creator>
				<category><![CDATA[AIR (Apollo)]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Mobile Development]]></category>

		<guid isPermaLink="false">http://www.jonnymac.com/blog/2007/09/19/air-going-mobile/</guid>
		<description><![CDATA[JD blogged today about a presentation Intel gave at the Intel Developers Forum where they formally announced that Adobe AIR would run on mobile phones with Intel's new low-power x86 mobile chips. While this is a very nice addition, I doubt this means the end of Flash Lite as there will still be phones with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://weblogs.macromedia.com/jd/archives/2007/09/mobile_air.cfm" target="_blank">JD blogged today</a> about a presentation Intel gave at the Intel Developers Forum where they formally announced that Adobe AIR would run on mobile phones with Intel's new low-power x86 mobile chips.</p>
<p>While this is a very nice addition, I doubt this means the end of Flash Lite as there will still be phones with less processing power for quite awhile. However, it is a very welcomed step in the right direction.</p>
<p>There is more information about the presentation on <a href="http://www.pcmag.com/article2/0,1895,2185246,00.asp" target="_blank">PC Magazine</a> and <a href="http://blogs.zdnet.com/processors/?p=140" target="_blank">ZDnet's</a> websites.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonnymac.com/blog/2007/09/19/air-going-mobile/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
